Nelson EducationSchoolMathematics 5  
Surf for More MathLesson 1  2D Patterns
Use these interactive games and activities to encourage students to have fun on the Web while learning about 2D patterns. Students can try these activities on their own or in pairs. GoalUse models and tcharts to record, extend, and make predictions about number patterns.
Builds UponStudent Book pages 45 Instructions for UseFunction Machine allows students to fill in the tchart after the function machine has spit out its number pattern. To use Function Machine, drag and drop the four blue numbers, one at a time, into the "IN" area of the function machine. The function machine automatically spits out a number pattern into a tchart. Then fill in the each blank and press the "Enter" key to solve the rest of the pattern. If a number that does not match the pattern is entered, the function machine will indicate that the number is incorrect. 
