Surf for More Math
Lesson 6 - Solve Problems by Considering all Possibilities
To encourage students to have fun on the Web while
learning about Solve Problems by Considering all Possibilities, here are
some games and interactive activities they can do on their own or in pairs.
Goal
Think about all the possibilities when solving a problem.
Builds Upon
Student Book pages 372-373
Instructions for Use
Probability
lets students experiment with probability by rolling dice or spinning
a spinner.
To use Probability, start by selecting the Dice. Choose the number of
spins - 1, 5, or 10. Click the 'Spin' button. A tally chart records the
results of each spin. Press the 'Clear Tally' button to clear the results
and start again.
Select the 'Make Dice' button and click in the radio buttons to choose
the numbers of each face of the dice. Select the 'New Dice' button to
choose different set amounts on the face of the dice.
To use the spinners, select 'Preset Spinner'. Choose the number of spins
- 1, 5, or 10. Click the 'Spin' button. A tally chart records the results
of each spin. Press the 'Clear Tally' button to clear the results and
start again.
To use 'Make Your own Spinner', select the 'New Spinner' button. To increase
or decrease the colour sections, click the '+' or '-' buttons, or drag the
black dots on the spinner. Choose the number of spins - 1, 5, or 10. Click
the 'Spin' button. A tally chart records the results of each spin. Press
the 'Clear Tally' button to clear the results and start again.
Roll
the Dice lets students make predictions and experiment with probability.
To use Roll the Dice, choose the number of dice to roll and the number
of times to roll them from the pull-down menus. Click the 'Roll!' button.
A graph details the number of rolls and the number of times each sum of
the dice was rolled.
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